Vilja in Swedish means willpower, guts, determination. And
that is something Vilja has got lots of!
When she inherits a mysterious bottle from her grandmother, the young Solstheim
girl decides to go to Skyrim to find out the truth about its content. But,
things haven't turned out as Vilja has hoped. After travelling the hostile roads
of Skyrim for months with her horse Bruse, she still hasn't found the only
person who can help her, and now someone has stolen the bottle! She may be
brave, but now she needs help!
You'll find Vilja in the Bannered Mare in Whiterun. Will you help her? Will you
let her come along with you, and will you help her in her missions? Yes, over
time it will turn out that she also has another, secret, reason to be in Skyrim.
In fact, if you let her tag along with you, you will find that her quests will
mingle with your quests for a very long time to come, and you will learn to know
quite a few interesting and fully voiced side-characters.
Vilja is a companionmod with quests, rather than a questmod with a companion.
So, what is the difference? Well, you should never feel "forced" to
play Vilja's quests instead of your own. They should be a natural, integrated
part of your life in Skyrim, but last for a long time.
Vilja doesn't only have her own agenda - she also has her hopes and visions, her
thoughts and opinions, and a background story that she will share with you over
Her dream is to become a bard, but as all women in her family traditionally
become alchemists, this is what her family expects also of her.
She isn't the best fighter in the world (why would she then need your help?),
nor the best marksman, and when it comes to
spells, she starts with only a teleport spell and basic healing. However, this
will surely change over time, and she will become more and more efficient. She
also has a broad range of other features, and she will certainly change your
lonely life in Skyrim, as she is talkative, curious and very unpredictable.
IN VER 2 - brief overview
- Romance-track with wedding and
wedding-party. Meet Vilja's family - several new npcs are included.
- New questline will allow Vilja to become a "real bard"
- Unique Bard chants for Vilja will add further to her fighting options once she
has become a "real bard".
- Radiant neverending questline for the Bards College once Vilja has become a
- Further radiant quests occasionally and randomly initiated by Vilja.
- New, full, optional wardrobe system with several possibilities: a) Decide
exactly what Vilja should wear b) Predefine what she should wear during
different situations (adventuring, city life, at home etc) and tell her to
auto-change depending on the situation c) let her totally decide on her own
(like in ver 1.5). (Manual for the wardrobe is included)
- Oblivion-style smalltalk with other npcs when Vilja is wandering around (not
- Scenes with followers of more voicetypes: Female Young Eager (for instance
Brelyna, Jordis) and Male Eventoned (for instance Marcurio and Faendal).
- Additional scenes added for previous voice-types and for other reasons.
Totally + 50 new scenes.
- She will occasionally find loot on her own when dungeoncrawling.
- More roleplay-features (you can for instance "reply" to what she
- She won't fight her friends - or rather, fights will stop almost instantly.
- corrections of various minor issues, like the nightgown clipping, Bruses
speed, her habit to comment when you bump into her while sneaking
- more ai-improvements, more comments, more things she "knows" about
and can do (actually too many things to list here, and some things I won't tell
as they are supposed to be nice surprises)
- better way to recognize when the player is a vampire
- the appreciated "dine-out" feature from Oblivion will return,
although only after you have completed he original quest.
- warping can be toggled on/off (will be helpful for Dragonborn players who
wouldn't want her to follow when you read those books)
- lots of typos have been cured.
- more than 200 of the oldest voice recordings (with old microphone) have been
Change-log ver 2.01
- Corrected Tindra's behaviour so that she should no longer cause any problems with the wedding-ceremony
- Added an "emergency-backup" for the wedding ceremony: Should things not work at the ceremony, you can restart it by talking to Keerava.
- Items from Vilja's small random radiant quests will no longer show up in dungeons until she has started these quests (note: if you have started the game with ver 2.0, the items are already placed, but they are harmless)
- For the radiant bardquests, you can now change quest locations. We can not fully prevent radiant quests to take place in modded areas or in the DLC areas. But, if you get a quest location that you find is unfair, talk to Wilbert regarding the quest location and he will give you a new one. This is valid for all quest-locations apart from the first one (find Vilja's first quest book).
- If the radiant tasks for the bards college refuse to start, Wilbert will have a topic that allow you to reset and restart the quest (available once you have completed the first questline with four chant-books)
- Corrected an error in Beata's scripts that made it impossible to get the Lovers Comfort bonus if you used Beata to state that you are married to Vilja.
- If you say "No" to Vilja during the wedding ceremony, she will now be aware of this and react like any normal woman would. The wedding guests will leave the temple as soon as you talk to Vilja outside the temple.
- Improved sneaking behaviour
- Improvements of the wardrobe system (winter wardrobe, clipping issues etc)
- better control of Vilja's melee/ranged behaviour.
- Improved meshes and textures for the Wolfcry armor.
- Removed two scripts that should not have been in the bsa.
Change-log ver 2.02
- Adjustments of the wardrobe system.
Change-log ver 2.03
- The radiant bardquests have been fully reworked and should no longer spawn items prematurely. (Please note! If you are upgrading from ver 2.0-202 and you have already been doing radiant tasks for the college, the old quest will keep on running paralel with the new one for some time! I didn't turn this off, as I can not get rid of the already spawned items. It's better that you can do the quests. Once you have reached a certain stage of the questline, it will stop. You can see the difference between the new and the old quest; Wilbert's topic for the old quest is "Tasks for the bard college" and his topic for the new is "More tasks for the bard quest". You can no longer get new quest-locations for the old radiant quest (as this would spawn further items), but you can change inconvenient quest locations in the new radiant quest by talking to Wilbert).
- Another 65 low-quality voice entries for Vilja has beeen re-recorded.
- The silence- and haste- chants will now work properly and can safely be used again.
- Vilja's reset-spell will now work on any actor. If the actor is not Vilja, it will perform some beneficial and harmless operations, like evaluate package and reset animations and - most important - fix the magicka bug that the silent chant previously would cause!
- In spite of all our efforts to cure the infamous Skyrim hug-kill bug, there are still reports of incidences. If the hug-kill bug plagues your game and kills the PCcharacter, he/she should be auto-resurrected. As a side-effect, he will also do a fasttravel to "recover his bones". And his eyes will remain closed until you exit and reload the game.
- Further improvements and adjustments of the wardrobe system.
More about Vilja
With multiple quest lines (including
a romance-track for romance and marriage), unique abilities and around 5000
lines of voiced dialog, Vilja should keep you entertained for many, many
game-hours to come. But her dialog and features have evolved so far that even
her creators can't keep track of it all. There are many surprises tucked away in
her dialog topics and we encourage you to just try them all. This is just a
brief overview of her features and what differs her from other
- Around 5000 lines of fully voiced dialog. Vilja is by default very talkative,
but if it is too much for you (which would be understandable), you can easily
adjust the settings in her dialog (Main topic: Travel together). She won't be
upset with you even if you tell her to keep completely quiet.
- Improved following behaviour. In order to make Vilja follow as well as
possible, she will warp to you whenever she gets stuck. This will only happen
when you are not watching, so if you notice she is stuck, just turn away from
her and continue to walk. (The warping can now be toggled on/off for situations
where you don't want her to follow). Vilja also has a summon spell that you will
have access to as soon as you have completed the very first part of her quest.
(It is activated with the shout-key). If you should lose track of her, you will
be able to find her by activating her quest - a questmarker will then show you
where she is.
Vilja has the Lightfoot perk, so she is unlikely to be the victim of common
By default, Vilja will follow you with a behaviour similar to other followers,
but through dialog you can choose to allow her to sandbox while following
(similar to the Dawnguard companion Serana), which will make her a little more
lively. The sandbox behaviour can be toggled on and off in dialog (Main topic:
- Disposition system. Her disposition towards you will change over time
and depend on your actions towards her and towards the rest of your environment.
If she is really mad at you, she will surely let you know, but you will also
spot that her current disposition towards you will be mirrored in what she says
and how she responds.
Of course there are also ways to improve her disposition. For instance, she
enjoys a sweetroll or something to drink. You can give her a compliment, thank
her or give her a gift, and sometimes this will lead to an increased
disposition. And as a bard-wanna-be, she will of course like it if you care to
listen to her music.
- Detailed fighting instructions. You can tell Vilja if she should
participate in fights or stay out of trouble. You can also tell her whether her
fighting style should be ranged or melee. Later on she will learn to use
different spells and chants, and you will then be able to finetune which of
these spells and chants she should use. As soon as you finished the very first
part of her quest, you will receive three "commands" (activated with
the shout-key) that you can use to give Vilja quick-instructions during battle:
Vilja Attack!, Vilja Stop Fighting!, Vilja - Stop Fighting and Follow me!
- Configurable features. Within her topic "Travel together" you
can configure various things regarding her behaviour, her
wardrobe, her chatter, essential/protected, warp/not warp etc. You can also
configure some of her habits.
- Healing. From start, Vilja can only heal herself during combat, but
later on she will also be able to keep you healed.
- Sparring. You can practice your fighting skills together with her in a
friendly combat. You can also let her practice fighting skills with your
housecarls, or you and your housecarls can practice sparring. With ver 1.4, you
can even do sparring on horseback.
- Crafting. Different from vanilla followers, Vilja can actually use
crafting stations! Provided, of course, that you give her the correct material.
She may not use them for the same purposes as you, though. Here is a list of
what she will do:
Cooking pot: Vilja will cook various meals for you, depending on what
ingredients she has in her inventory
Alchemy station: Vilja will make various potions, depending on what ingredients
she has in her inventory.
Enchantment station: Vilja cannot do anything useful at enchantment stations.
Forge: Vilja can use the forge to create lockpicks for you, provided that she
has at least one Iron ingot
Workbench: Vilja can use the workbench to fletch arrows, provided that she has
at least ten pieces of firewood and an ingot of iron, steel, silver or dwarven.
Tanning rack: Vilja will use the tanning rack the same way as you do. Give her
pelts, and she will turn them into leather. If she has leather but no pelts, she
will turn leather into leather strips.
Sharpening wheel: Vilja cannot do anything useful at the sharpening wheel.
Smelter: Vilja can use the smelter the same way as you do, provided that she has
Chopping block: Vilja can, like other followers, use the chopping block to chop
Mining: If Vilja has a pickaxe, she can help you mining.
(Note that the crafting stations have to be correctly set up and using the
vanilla IDnames in order for her to use them; some modded stations might not
Vilja can also do some simple crafting on the fly, without any crafting
- Simple potions. If you can provide one ingredient, Vilja can make
simple potions like healing, restore magicka, restore
stamina and cure diesease without having access to an alchemy station. She can
also learn to make new potions if you give her a recipe.
- Cooking. If Vilja has appropriate ingredients in her inventory, she can
cook you a meal on the fly. Once you are married, she will also offer not only
the "Homecooked meal" but also a special bonus dish that is else not
available in Skyrim.
- Torches. If she has firewood and linenwraps, she can make torches for
- Horseriding and Mounted combat. Vilja is not a standard follower but an
unique stand-alone companion. She has her own horse, which she will summon and
use whenever you are riding. You can also tell her to ride when you are not
riding. With ver 1.4, we incorporated mounted combat and dynamically speed
adjustment for Bruse. It has since then been improved.
- Lead the way. Vilja doesn't always have to follow your lead. YOU can
also go adventuring with HER. Yes, you can actually be her companion. She might
suggest it, or you can suggest that she takes the lead. She might show you
places you've never seen before! It's a very different and rewarding roleplay-experience
to travel side by side instead of having a companion always five steps behind
you. This feature was originally introduced with Oblivion Vilja, but Skyrim
Vilja will do the same thing.
- Teamleader. You can ask other followers to follow Vilja instead of you.
That way, you can act more strategically in a dungeon. Or you can simply use it
to send Vilja and other followers to wait for you in a different location. Or
just let them go on a stroll together.
- Quest-related chatter. Vilja knows what is happening around her, and
will, once you have travelled together for a little
while, start to comment on some of the vanilla-quests you are doing. This will
be further expanded on in later versions. (She is currently rather oblivious of
what is going on within the Thieves guild and the Dark Brotherhood).
- Place-related chatter. Vilja will always have opinions on the places
you are visiting. She will often tell you spontaneously, but you can also ask
her through dialog.
- Interaction with other followers. Vilja interacts with many of the
vanilla followers on various levels, from basic to quite advanced. For the best
experience, I suggest that you go exploring with Vilja and either Lydia, J'zargo,
Jenassa, Jordis or Brelyna, Marcurio, Aela, Farkas or Argis, and you will soon
find that Vilja not only interacts with them - they will reply, and sometimes
they will be involved in quite lenghty discussions. Similar but more generic
interaction will happen also with Iona, Ria, Benor, Stenvar, Ahtar, Illia,
Uthgerd, Adelaisa, Anneke Crag-Jumper, Kharjo, Aranea, Faendal and with any
modder-made follower that use one of the following voice-types: Female Eventoned,
Female Commander, Female Darkelf, Female YoungEager, Male Brute, Male Khajiit,
With some other popular vanilla followers, Vilja has simple interaction, i.e.
Vilja will know that they are there and sometimes comment on them, but they will
not respond and there will be no discussions between them. These followers are
Mjoll, Erik the Slayer and Calder. Interaction with other followers, hopefully
also custom-made follower with custom voices, will be expanded in future
- Creating a home. You can tell Vilja where you want her to live, and
when she is in this location and in wandermode, she will adapt a daily schedule
that involves everything from cooking and cleaning to playing music, reading
books, discussing with other followers and going for walks, or even to an inn.
She will of course have special dialog for when she is at home.
- Making a campsite. Since ver 1.4 Vilja has her own tent and can make a
Frostfall-compatible campsite and campfire.
- Reading books. Vilja will be happy to read books for you. From start,
she only has one book that she can read, but she will tell you about other books
that she'll read for you once she has them.
- Collecting and cleaning. Vilja can help you to collect various items
like arrows, weapons and, of course, ingredients. You can also tell her to
"clean up the mess" and she will then appear to use a broom to do so.
- Spellcasting. From start, Vilja can only use some simple spells for
healing and teleporting. As her quests progress, she will eventually learn a
range of other spells. Nothing really fancy, though, as she is not supposed to
be a spellcaster. You will be able to finetune through dialog what spells you
want her to use. New in ver 1.4: Once Vilja has learnt the frist basic spells
through her questline, you will be able to teach her more spells (although not
every spell) by giving her spelltomes.
- Chants. Once Vilja has become a "real bard", she will be able
to use completely new bard chants that affect either the player or the enemies
and can be used to improve battle tactics.
- Shopping. You can tell Vilja to go shopping for you, and either
determine what kind of wares you want her to buy or leave that decision to her
(good way to raise her disposition, although you might not always be so
impressed with what she drags home). She has a special container in her
inventory where you can place things that you want her to sell for you - the
outcome of her bartering will depend on her speechcraft skill. Vilja will
sometimes go shopping spontaneously. This will only happen when you are in one
of the main cities and she will always tell you in advance.
- Skills report. In the main topic "Let's just talk for a
while" you can ask Vilja about her current skills. This will also expose
how much she currently likes you.
- Play games. Vilja is childish and she enjoys playing games. You can
race her to various destination, you can play rock, paper, scissors and you can
practice sparring with her.
- Playing music. Vilja is a bard-wanna-be, and is always happy to play
for you. From start, she can only play the drums, but after completing some of
her quests, she will be able to play flute and lute as well. Thanks to Adrien
Ortone (KindaInappropriate) (lute) and Bosa123 (flute) she also has her very own
music that she can play.
- Playing for the audience. Once you have completed some of Vilja's
quests, she will be able to entertain the audience in some of the inns, and she
will actually even earn some money on it! It is up to you to decide when or if
she should play for the audience.
- Roleplaying features. To enhance the gameplay for roleplayers, there
are many features included that aren't vital functionality-wise. You can for
instance buy her drinks at inns, thank her if she has been of great help, you
can tell her when you give her something precious, you can give her compliments,
give her a hug (after you have learnt to know her better), and if you are
romancing her, you can tell her that you love her. She will also occasionally
ask for your opinion on more serious and in-depth matters, where you can pick
choices according to your character's personality (or, of course, the choice you
hope will please her). In ver 2.0, you can also "reply" to what she
just said (topic in the main menu).
- Introducing an infamous Solstheim tradition. I think those who played
Oblivion Vilja will grin and immediately guess what we have been up to... For
those who haven't got a clue, we suggest that you head for one of the inns, buy
Vilja a few drinks and give them to her through the special dialog option that
show up only inside inns. It shouldn't take many drinks before she will show you
what the Solstheim people do when they are celebrating.
- Romance and marriage. Vilja finds the whole idea of using a silly
amulet as some kind of advertisement quite repulsive. To her, love is about
friendship and trust. If you want to romance her, you will be able to do so,
eventually, but only after you have learnt to know her better and her main
mission in Skyrim is completed. The romance will eventually lead to a wedding
ceremony and wedding party, and you will meet and interact with Vilja's whole
- Cyrodiil Vilja. Through e-mails, forum-posts and PMs, I have learnt
that there are many players who want Vilja to be the very same person as in
Cyrodiil. Therefore, I have added in a special option for those who want to
roleplay this. At the end of the very first part of her quest, you will have a
dialog-option that allows you to decide that she is your long-lost friend or
lover, and if you choose this option, her backgroundstory and some other aspects
and comments will change accordingly.
View full change-log
Adrien Ortone (KindaInappropriate)
- Unique Lute music for Vilja
Bosa123 - Unique Flute music for Vilja
Musiklustgarden - Performing weddingparty dance "Trotto" by unknown www.musiklustgarten.de/index.htm
. Permission by Dr.Michael Mészár.
SirCharleytheKhajiit - voice acting
Jezdamayel - voice acting
Thynar - voice acting and testing
Anna Fernlund (Qod Ho) - voice acting
Majamikol - voice acting
Salkavalka - writing a number of chatter entries for Vilja.
Matchstik23 - playtesting, trouble shooting, feedback and valuable suggestions
MrDarkSim - playtesting, trouble shooting, feedback and valuable suggestions
Croc - playtesting, trouble shooting, feedback and valuable suggestions
Obliviotter - playtesting, trouble shooting, feedback and valuable suggestions
Elite403 - playtesting, trouble shooting, feedback and valuable suggestions
Jet4571 - trouble shooting, feedback, valuable suggestions
Concepts2a - playtesting, trouble shooting, feedback and valuable suggestions
Alt3rn1ty - playtesting, trouble shooting, feedback, valuable suggestions.
Reduced textures, additional eye-types
Princess Stomper - playtesting, trouble shooting, feedback and valuable
Eend123 - playtesting, trouble shooting, feedback and valuable suggestions
Crashpilot - playtesting, trouble shooting, feedback and valuable suggestions
Manleysteel - playtesting, trouble shooting, feedback and valuable suggestions
Loriel - proofreading, playtesting, trouble shooting, feedback and valuable
Apachii - Vilja's hairstyle is based on one of the wigs from her mod. skyrim.nexusmods.com/mods/10168
Runspect - food resources from his modders resource
Xtudo - noise reduction of voice files
Phinix - Components from the No Friendly Fire mod skyrim.nexusmods.com/mods/22538
have been reworked and used for Vilja.
CDCooley - for his innovative work on Oblivion Vilja, which has been a
corner-stone when working out how to implement her great-granddaughter.
Terry Pratchett - Approx 50 unique chatter entries, as well as numerous
valuable suggestions for Oblivion Vilja (among them Vilja Leading the Way)
that we have re-used for her Skyrim great-granddaughter.
Install, uninstall, reinstall
Install: In order to run the mod, the esp as well as the bsa should be placed in your Steam/SteamApps/common/Skyrim/Data-folder.
VERY IMPORTANT!! Do not add any cosmetical changes to Vilja that requires a patch esp (alternate faces, unique body etc) until you have already met Vilja and have access to her inventory (which you will have once you have done the very first part of her quest).
Uninstall: Just uncheck the Vilja-mod. A script will then auto-shut-down all of her quests. NOTE! In order to ensure that all features from this mod is shut down, please wait 24 game-hours ingame before re-installing.
If you for unknown reasons need to reinstall the mod, you can easy get back to where you were before the uninstall. Pick up Vilja at the Bannered Mare, do the very first part of her quest. Then go to the topic Travel Together->Off-topic - Configuration and Settings. Tell Vilja that you have already done some of her quests. This should bring the npc Beata to the Bannered Mare, and through dialog with her, you can get back on track again. Note that you have to skip a bit back and forth in her dialog, for instance, you have to acknowledge that you have finished Vilja's quests before she gives you the option to state that you are romancing Vilja.
Upgrade from ver 1 to ver 2 or higher
VERY IMPORTANT!!! If you are using any cosmetical change on Vilja that requires a patch esp (alternate faces, unique body etc), you MUST!! disable this before you install the new bsa and esp! Else you won't be able to access her inventory!
Go into the game and meet Vilja with her default looks. You will see a message in the upper left corner about "Upgrade to ver 2). After approx 30-90 seconds, you will get a new message that the upgrade is complete. Check that her inventory is working - if you did disable all changes of her, it will work. Now you can save game, exit, enable the cosmetical changes and return to your game. Her inventory should work properly.