Companion
Vilja ver 4.04
by Emma and CDCooley
featuring Zrenk Dungeon by Blockhead
with
special dialog written for Vilja by Discworld author Terry Pratchett.
- Vilja has her own mission,
story and goals but is happy to help you as well -
Character, story and voice by Emma
Scripts by CDCooley
Featuring Zrenk Dungeon by Blockhead
Quite a lot has happened since ver 1 of
Companion Vilja was released in december 2009. She has grown really fast!
Now ver 4 is here, with several new features.
Before I start out on a description of the new version, I wish to express my
sincere gratitude to a Great Grandmaster in storytelling, Discworld author Terry
Pratchett. He has been travelling Cyrodiil with Vilja in tow since the first
version of her was released, and he has not only been so kind and brain-stormed
over her with me, but has also written more than 100 of the new chatter- and
Thieves Guild-entries in ver 3 especially for Vilja. Several of her new features
and topics originates from his thoughts on her. Many, many thanks!
"Technically, Vilja
is just a companion. But that is sort of like saying a phoenix
spouting fire and swooping down on a battlefield is just a bird. What
separates Vilja from any other companion I have ever played - mod or
part of an original RPG - is her fully-developed personality."
-
RPGWatch
review by Vox Clamant
|
Vilja
means willpower
Vilja
in Swedish means willpower, guts, determination. And that is something Vilja has
got lots of!
When
her sister was put in prison on bread and water for selling beauty creme with
unexpected effects to the Vvardenfell nobility, Vilja instantly decided to help
her. But things haven't turned out the way Vilja expected... She is now waiting
for a friend of her sister in The Bloated Float at the Waterfront in the
Imperial
City
. But, the days are passing, and the friend hasn't shown up. Meanwhile, her
sister is suffering in prison.
Will
you help Vilja? Will you let her come along with you in her search for
ingredients for an antidote potion that might make it possible for her sister to
help those unfortunate Dunmer ladies who used the beauty creme?
Vilja
is a young Nord girl, born in Solstheim and living in Cyrodiil since... well,
that she will explain to you, herself, when she knows you better!
She
isn't the best fighter in the world (why would she then need your help?), nor
the best marksman, and when it comes to spells, she starts with only
waterwalking, teleporting and basic healing. But she will certainly change your
lonely life in Cyrodiil, as she is talkative, curious and very unpredictable.
With
multiple quest lines, unique abilities, and thousands of lines of dialog, Vilja
should keep you entertained for many, many game-hours to come. But her dialog
and features have evolved so far that even her creators can't keep track of it
all. There are many surprises tucked away in her dialog topics and we encourage
you to just try them all, but you will also want to read the Dialog
and Gameplay Manual for Vilja version 4.
- Vilja is aware of your other companions and will interact with them as
individuals -
New in version 4
-
With version 4, we have worked on finetuning and enhancing her abilities, but
there is also new content that distinctly differs this version from the previous
versions.
-
Romance option. The option to romance Vilja has been requested since version 1,
and now it is finally here. However, our intention has never been to make her a
"romance companion". Therefore, the romance is highly optional - in
fact, you have to go into her Options book and tick the romance option before
anything will happen. Vilja will romance both male and female player characters,
and will occasionally confirm in dialog that she is aware of which gender your
character has. It will be Vilja who triggers the romance, you'll just have to
wait. And if you have just added her as a companion, you will have to wait for
quite some time. Only some time after the first questline has been finished and
the second has started, things related to romance will start to happen. Do not
expect any "adult content"! This mod includes no more "adult
content" than Disney's cartoon version of Snow White!
-
New mini-quest which will lead to a broader variety in Vilja's potion-making.
(Will only take place after you have finished several of the previously added
quest-lines).
-
Location-related topic. You will now be able to discuss the places you visit
with Vilja. She has a special topic where she will share her thoughts on
numerous locations with you.
-
Play games - you can now play a few little games with her.
-
Spar with Vilja and thereby practice your skills. (Note that her performance is
related to your game settings - the higher your difficulty setting is, the
harder it will be to beat her.)
-
Vilja will now know if you leave her behind, and comment on this upon your
return. You can of course tell her that you are going away for a while (in topic
Travel together), and she will then accept this. But, don't expect her to be
happy if you stay away for weeks without telling her about your plans first!
-
Further expanded interaction with other companions. Vilja is aware of your other
companions (after an introduction by you), with some of them she will interact
on an individual basis and also comment on them in her dialog with you. These
are currently: Fergus, Ruin (works only partially as this mod is using a
different dialog-setup), Neeshka, Rhianna, Arren, Stoker Wolff, Saerileth,
Viconia, Sonia, Valeria, Vincente, Ramy, CM Partner Valtierro and the Oblivion
npcs Eyja, Mazoga and Adoring Fan (works with both modded versions and the
original npcs). But she will also recognize other companions and CM Partners as
fellow companions. If you want to relax at the computer for a while, just leave
Vilja and your other companions in wander-mode, and I'm sure there will happen
things you hadn't expected. She also have several unique subjects she might - or
might not - want to discuss with them.
-
You can now tell your other companions to follow Vilja instead of you, which for
instance can come in handy when dungeon-crawling. Note that this might not work
equally well with all companions - it depends on how their scripts are set up.
For instance, CM Partners will eventually warp to you if you get too far away.
-
Vilja reads books - on top of the other services she offers, she will now also
read a selection of the Oblivion books for you. This topic will however only be
accessible when you are "at home" together.
-
Relevant dialog for Shivering Isles. The Vilja mod does not have Shivering Isles
as a requirement, and therefore the options to add specific Shivering
Isles-dialog to her is limited. We have however found a workaround so that she
will have some generic Shivering Isles-related dialog when visiting the area.
She is also able to ride in Shivering Isles areas, however only when the player
is using a horse.
-
More quest-chatter. She will among other things recognize and comment on most of
the quests you obtain at the daedric scrines.
-
Vilja's skills have been adjusted so that she will be better at repairing her
own armor if you are using the Companion Master mod.
-
Finetuned shopping-behaviour. If you send Vilja shopping, you can now also
determine which category of items she will bring home to you.
-
Leading the way - dynamic speed. When Vilja is leading the way, she now has
three different walking speeds to choose among. Default style is dynamic speed;
Vilja will adjust her speed so that she will always be a few steps ahead of you.
The alternatives are running (self explanatory) and walking at game-normal speed
(will allow you to walk side-by-side with her, which might be the best
alternative for those who are roleplaying a romance with her).
-
Wolfgang has been improved. He can now do some tricks, and you can reward him
for doing so. His animations are more varied than before, and if you ask him to
follow Vilja instead of you, he will quite happily do so.
-
More background story - Vilja will have more to tell you about herself and her
background as time passes.
-
Enemies from OOO will now by default be less eager to attack Vilja (and more
eager to attack you) if you use OBSE.
-
Dialog and Gameplay Manual for Vilja
in HTML. Vilja's voice-set now includes approx 6.000 mp3 files. The
whole Oblivion voice-set for female nords and orcs consists of 2.434 mp3 files,
so Vilja alone has more than twice as much to say to you as all other nord and
orc females in Oblivion have altogether! Naturally, her dialog-tree has evolved
over time and has gotten more and more complicated. In many ways, she also
differs quite a lot from other companions - following-behaviour,
fighting-behaviour etc. Trust us, you need a Manual
explaining all of her dialog topics and with important notes on gameplay.
Version
History
Background
Although I - Emma - have made several companion mods for Morrowind, Vilja is my
first companion mod for Oblivion. When I had played through the game for the
second time in spring 2009, I started to feel lonely and looked around for
companions similar to my Morrowind ones. After a lot of research, I found my
favourite - Companion Neeshka by Rsdnt_Evle. After using her for a while, I
couldn't resist starting out on my own companion. At first she was just a clone
of Neeshka (which is why Vilja will also be found in the Bloated Float in the
Waterfront). But as time passed, Vilja took her own path and Neeshka would today
probably disagreeingly shake her head if I insisted that Vilja was a 'distant
relative' of hers...
Vilja is in many ways similar to my Morrowind companions - she has her own
story, her own personality, her own missions, and lots and lots of dialog. Vilja
is also very much aware of what is going on around her. She will comment on your
ongoing quests and actions, and sometimes your decisions will please her... or
make her really angry. Read more below.
The
most important difference between version 1 and the newer versions is that since
version 2 we are now two people working together on Vilja. CDCooley, who I have
previously worked together with on Morrowind projects, had fallen for Vilja's
charms and offered to work on her scripts. This has meant a huge leap forward
when it comes to functionality and general AI. All her original scripts are
thoroughly reworked. The small, but annoying, glitches from version 1 are since
long gone, and since version 2, Vilja is not only a hopefully nice company but
also a well functioning companion that can be an asset rather than a burden in
combat and other situations. On top of this, we have introduced interaction
between companion mods - something that since long is standard for Morrowind
companions. Quite a lot has happened since version 1 was released in December
2009.
- Now YOU can go adventuring with HER -
Version 1
- There
is a quest-line connected to Vilja which will keep you busy for a number of
hours; you will have to fight, convince, guess and maybe do some less
honorable things in order to help her. However, don't expect a long,
involved storyline with new landmasses! Instead, it's a relatively short,
simple story that is mostly there to give you a background and a reason why
Vilja will want to team up with you and be your side-kick. Those of you who
have played my Morrowind companion mods (Laura, Constance, Witchgirl et al)
will know what I mean.
- Vilja
has her own life story, her own goals, her own wishes and needs. If you talk
to her, you will learn more and more about her over time. Treat her well and
your friendship will grow stronger and stronger.
- Vilja's
level is set to 3 levels below yours. This means that if you start out with
her when you are at level 1, it will take a while before she reaches higher
levels (should happen when you are level 4).
- You
will get a Vilja Summon Spell that will bring her to you, should she ever
vanish. Note that she will be in wander-mode when arriving!
- There
are two esp-files in the package. In one of them, Vilja is 'essential', i.e.
she will not die. In the other one she is not essential and you will have to
protect her quite a lot as Oblivion enemies tend to prefer to attack
companions and horses rather than the player!
- Vilja
has her own horse, and when you mount your horse, she will summon hers and
go riding with you.
- She
is very talkative, but you can tell her to shut up if you don't want to
listen to her.
- You
can't bribe her or play the speechcraft game with her. But you will find
other ways to improve her disposition towards you. (Do you like
strawberries? Well, hope you are not too fond of them, as Vilja will want
them all).
- You
can tell her to eat, drink, take a nap, go home, meet you in various cities.
She will recognize your home as her home as well, once you have told her
that this is where you will live.
- When
she is in wander mode, she has her own daily routines, and unless you tell
her to stop, she will continue small-talking to you.
- She
can make some simple potions for you if you give her an ingredient. She can
collect ingredients for you. She can later on heal you if you ask her to.
When you are at home, she might surprise you with one of her pies. You can
send her to do some shopping for you, but it's quite hazardous as she might
not have the same idea as you on what is a bargain. If you run out of
lockpicks, you can buy some from her, and she can help you with a hammer if
necessary. Oh, she can light a torch, too.
- She
can be ordered to fight aggressive, defensive or not at all. If she is not
supposed to fight at all, she will only fight back if she is attacked and
you - the player - draw your weapon. As long as you remain passive, she will
just heal herself, silly girl!
- On
top of that, she offers heaps of advice and suggestions on what to do - but
her ideas might not always match yours.
- She
is not a romance companion, but she does offer affection, loyalty and
friendship.
- When
left in wander-mode together with other npcs and companions (for instance CM
Partners), she will small-talk with them as well, sometimes using standard
topics, sometimes bringing up her own topics (note that some companions, in
particular those with unique voices, don't have any conversations and
therefore Vilja cannot chat with them)
- As
I have voice-acted Vilja, myself (where else would I find a lunatic that
would voice-record and lip-sync 1500 voice-entries?), she is speaking
English with a strong Scandinavian accent (I'm from
Sweden
) and she is probably making quite a few mistakes, especially when it comes
to pronunciation. Please let me know of unacceptable mistakes that should be
attended to in later versions (her English won't be flawless no matter what,
as my English isn't flawless).
- 1.01
changes:
- No
more "ghost-talking" -in the original non-essential version,
Vilja would "ghost-talk" after her death until you left the cell
with her corpse. Many thanks to Eamica for making me aware of this.
- added
an extra dialog entry to the bookseller at First Edition in order to
prevent an incompatibility issue with WACShop-mod. Many thanks to Chanur
and Washington for helping me to track this down.
- I
have also added some extra hit-points to her - she will now have the same
health as the player.
- 1.02
changes:
- adjusted
her AI-packages in order to keep her from kleptomania. Many thanks to
Quiet Storm for pointing out the problem and to CDCooley for pointing out
the solution to it.
- Exploring Cyrodiil side by side -
Version
2
- Bonus
questline. Shortly after you have completed the original quest for Vilja, a
new one will start, which will keep you busy for some hours and add some new
bonuses.
- Tired
of companions that promise to stay out of trouble and then still charge as
soon as you see an enemy? Well, Vilja shouldn't... If told to stay out of
combat, she will indeed do so... until you are so badly injured that you
desperately need her help to survive. The behaviour with all enemies
attacking your companion is also gone - if she is set to defensive fighting
or no fighting, it is more likely that you are their main target, which
makes it much easier to level up. I.e. it is no longer a problem to have
Vilja in tow from level 1 - you will still be able to level up your fighting
and armor skills. And if you want to sneak your way through dungeons, she
will do so, too... unless, of course, you have told her to attack anything
hostile.
- Vilja
is now much more aware of what is going on around her. She will comment
frequently on many (currently like 40 %) of the original Oblivion quests you
are doing together, and your actions might please or displease her. And
don't be surprised if she also comments on other things in the game world.
"Oh look! A butterfly! Isn't it beautiful?"
- Vilja
is now aware of your other companions (after an introduction by you), with
some of them she will interact on an individual basis and also comment on
them in her dialog with you (similar to how my Morrowind companions interact
with other companions). Currently, she has special interactions with Neeshka,
Rhianna, Sonia, Viconia, Stoker Wolff, Saerileth, Vincente, Valeria and
Arren, but she will also recognize other companions and CM Partners as
fellow companions. If you want to relax at the computer for a while, just
leave Vilja and your other companions in wander-mode, and I'm sure there
will happen things you hadn't expected.
- Vilja
will also know about other things. For instance, she will know if she is
nude or if your character is nude, she will know if your character is ill,
she will know if she is swimming (and put on a swimming suit), she will know
what kind of dungeon you are in and what kind of enemies you are facing.
- Her
daily schedule has been much expanded. If you leave her in wander-mode, you
can watch her perform her schedule, and when she is making potions, she will
literally be making potions, provided that you have given her some of the
simple ingredients that she can use (she never claimed to be an excellent
alchemist, so don't expect anything too fancy)
- apart
from her regular inventory, she has a special pyjamas-bag (where you can
choose what she should wear... well, or not wear, obviously... when she
sleeps) and two extra storage bags for items you want her to carry without
using.
- Vilja
now has her own friends in Cyrodiil. Don't be surprised if she decides to go
and have a chat with one of them! Those who know her will also have an extra
"Vilja-topic" where they will comment on her (those who have
played my Morrowind companions will recognize this).
- Option-book
where you can set various features on the spot, like for instance: essential
versus non-essential, will wear swimsuit - or not, can get encumbered versus
never gets encumbered (yes, if you wish to, she can get encumbered, just
like the player. But, it is your choice)
- Various
details that might improve roleplay. For instance, she can now ride her
horse also when you are walking.
- She
will offer a few new services. Nothing fancy and no 'cheats', but she will
for instance be able to make you a new outfit if you give her cloth. And you
can tell her to work in your garden (just for immersion).
- Her
dialog has been much expanded and better filtered - the mod now contain over
2800 voice files, more than 2300 of these belong to Vilja. You will find a
much broader variety of comments from her, and some dialog is timed so it
won't show up too often. (It does get boring after a while if she keeps on
asking if she looks fat in this outfit)
- 2.1
changes:
- New
scripting will take care of the well-known Oblivion issue with companions
'vanishing' from Oblivion planes and then showing up again in the same
state and with the same equipment as when you first started the mod. With
Vilja version 2.1, this should no longer happen. There are however two
important exceptions: during The Cheydinhal gate quest and the final Great
Gate at Bruma it is still possible for her to vanish. So during these
visits to Oblivion areas, make sure that you send her out of the area
before you complete your mission!
- If
Vilja's quest isn't yet started (i.e. she has not yet become your
companion), she will now be disabled during the Bloated Float quest. She
will also keep quiet during all important stages of the Benirus Manor
quest in Anvil.
- A
fix has been added to prevent players from by accident converting Vilja to
a traditional henchman if using the Companion Share and Recruit add-on for
Fighters Guild and Mages Guild mercenaries. [Too bad it didn't work!]
- Vilja's
horse Bruse has been changed so that he should ignore friendly hits (and
not occasionally report them to the Mages or Fighters Guild).
- An
additional copy of "Tamriel Flora Illustrated" has been added to
prevent problems for those who might be buying and mislaying it before
Vilja asks for it.
- Vilja's
stats have been slightly adjusted and an additional water
breathing/restore fatigue-ability has been added. This mostly to cater for
players who are running realism mods that might make companions exhausted
after running at lower levels.
- Vilja will comment frequently on the original
Oblivion quests that you are doing together -
Version
3
- Now
YOU can go adventuring with HER. Yes, you can actually be her companion. She
might suggest it, or you can suggest that she takes the lead. She might show
you places you've never seen before! It's a very different and rewarding
roleplay-experience to travel side by side instead of having a companion
always five steps behind you.
- Vilja
the spellcaster - as a reward for the new little quests included (which
should start automatically a few days after you finished the previous one,
which was added with version 2) Vilja will be able to learn how to use a few
simple spells. No ranged destruction casting, of course, as you would
probably be her first victim. But, she can among other things learn how to
paralyze her enemies and how to protect herself better. Once she has learnt
her first two spells, she will be able to learn more in a pace you decide
and in whatever order you prefer. And, no need to worry, you can finetune in
the dialog exactly which spells you want her to use and which ones she
should keep deactivated.
- Vilja
the pathfinder - as a bonus to the "Vilja leads the way"-feature
described above, she can also lead you out of dungeons and show you the way
to various places - guilds, shops, etc.
- Show
her your favorite places - she will remember them and will be able to
teleport or travel to them at any time.
- Combat
instructions - you can now give her new fighting instructions during combat,
either by talking to her directly or by casting her summon spell.
- Vampirism
- previously, Vilja has been completely ignorant of whether or not your
character is a vampire. Now, she will know if that is the case and randomly
comment on it. (She's still afraid of other vampires, though).
- Inbuilt
reset- and upgrading system. Vilja's start combat-spell can be used to reset
Vilja if something unexpectedly should go wrong. It can also be used to
upgrade her storyline if you for unknown reasons should want to
uninstall/reinstall the mod.
- Further
expanded interaction with other companions. Vilja is aware of your other
companions (after an introduction by you), with some of them she will
interact on an individual basis and also comment on them in her dialog with
you. These are currently: Neeshka, Rhianna, Arren, Stoker Wolff, Saerileth,
Viconia, Sonia, Valeria, Vincente, Ramy, CM Partner Valtierro and Eyja
(works with both the Eyja mod and the original Eyja). But she will also
recognize other companions and CM Partners as fellow companions. If you want
to relax at the computer for a while, just leave Vilja and your other
companions in wander-mode, and I'm sure there will happen things you hadn't
expected. In version 3, she also have several unique subjects she might - or
might not - want to discuss with them.
- There
are also a number of new "roleplay-features" included. For
instance, once her first questline is completed, you can invite her to an
evening out or arrange a cozy supper at home. You can thank her if she has
been of great help, you can tell her when you give her something precious.
She will also occasionally ask for your opinion on more serious and in-depth
matters, where you can pick choices according to your characters personality
(or, of course, the choice you hope will please her).
- Dialog
manual included. As Vilja's dialog is evolving over time and includes quite
a few topics, we have included a "manual" in the zip-file. There
is also a manual with important notes on gameplay included, please read it!!
[These are combined in to one for version 4.]
- The
most extensive work is not 'visible', though... The whole dialog system has
been restructured and should hopefully lead to that she now is better at
saying the right things at the right times. Of course a lot of new dialog
has been added, both general chatter and quest chatter related to Thieves
Guild and miscellaneous quests: Vilja's voice-set for female nords currently
includes approx 3.900 mp3-files. The whole Oblivion voice-set for female
nords and orcs consists of 2.434 mp3-files, so Vilja alone has almost twice
as much to say to you as all other nord and orc females in Oblivion have
altogether!
- As
some of you might want to change Vilja's looks, we are providing a
Customization pack which will help you to create your own, unique Vilja, or
choose between a number of pre-made looks for her.
- 3.01
changes:
- fixed
the bug which made her automatically heal the player before she was
supposed to and even when told not to
- Vilja has her own horse, Bruse. In ver 3, she can ride also when you are
walking -
Conflicts & Limitations
Vilja
should work very well together with other mods. We have avoided adding things to
the exterior game world and made minimal changes to other locations. Vilja is
"Sensual walks-ready", which means she will automatically adapt the
walking style that has been assigned for her in that mod. But we do know of some
conflicts and have corrections for most of them.
- Fit for fight -
CONFLICTS
original,
unpatched Oblivion
the
quest won't start and she's not in the Bloated Float
The
conflict here is with the unpatched game. Unless you are using a GOTY or Steam
version of the game, you need to install the latest official Oblivion patch (1.2.0416)
and there are different versions depending on your language and whether you have
Shivering Isles.
Cheydinhal
Petshop
she's
not finding any ingredients
Vilja
won't find more than one ingredient per day and there's a day-counter to enforce
that limit. This old mod affects a global that will prevent Vilja's day-counters
from working (this is not unique for Vilja - the Petshop has the same effect on
all mods with day-counters). We have no fix for this problem.
See You Sleep
she
won't follow many any more, she just stands there then teleports to your side
The
jail bedroll scripts will permanently ruin Vilja's AI-packages. But the problem
scripts can be disabled in the latest version of See You Sleep and with the
console command: set
P1DsleepJail to 0
.
If you are already seeing the AI problem, you'll need to completely uninstall
and reinstall the Vilja mod.
Companion
Share and Recruit (CSR) - Faction Recruitment Add-on
after
you asked her to join you she doesn't have the features she should
Vilja
is a member of the Fighters and Mages Guild, so if you choose the wrong topic
the faction recruitment add-on will override her own companion features and turn
her into a common henchman! Fortunately, Amgepo's DRC mod corrects that problem
for Vilja and all other companions. It's available at http://www.tesnexus.com/downloads/file.php?id=32473.
Persuasion
Overhaul and other mods that add topics to all NPCs
some
NPCs are switching between different voices
If
mods add topics to all NPCs, Vilja and other NPCs from this mod might use the
game-original voices (or voices provided by the other mod). It won't cause any
real problem other than being annoying and immersion breaking. The Vilja mod can
cause the same effect on companions from other mods in some cases, too.
FCOM,
OOO, MMM, and other mods that add enemies with non-standard factions
enemies
are attacking Vilja and practically ignoring you
Enemies
from mods like these will attack Vilja far more often than they should. Some
mods don't add enemies to the game's original enemy factions (and OOO actually
removes all animals from those factions too) so our attempts to let enemies
focus on the player instead of Vilja don't work. If you run OBSE, the enemies
from OOO should behave better. You can also find an FCOM patch in the Optional
Files section of the TESNexus downloads page to lessen the problem for MMM (and
OOO if you don't use OBSE).
Open
Cities and other city overhaul mods
some
NPCs aren't where they should be
You
might have trouble finding Heneri and her sister if you have mods that alter
Cheydinhal and Bruma. Try looking the the
Imperial
Bridge
in and Olav's Tap at various times of the day or talk with
- Vilja is very talkative, but you can tell her to shut up if you don't want to listen to
her -
- She might have comments on your other companions' story
lines -
LIMITATIONS
her
lips move but she's not talking
Vilja
is very talkative and will chat with you wherever you go. However, the lip-sync
in Oblivion only works when you are facing the talking npc. This means that
sometimes, her lip-movement will appear once you turn around and look at her,
i.e. she will then appear to be talking but you won't be able to hear anything.
sometimes
she doesn't use arrows
Vilja
can fight both melee and ranged, but like every companion in Oblivion, she
sometimes "forgets" to load her bow with arrows! The issue tends to be
more apparent if you also have Shivering Isles installed. (If you are already
using companions in Oblivion, you are probably familiar with this problem). We
haven't found any way to 'fix' this, but she will start using arrows again after
you have switched cells. She is also likely to start using arrows again if you
use her summon spell to tell her first to switch to melee fighting and then back
to ranged fighting. Vilja's fighting behaviour, especially when using a bow,
will be a lot better if you let her use an unenchanted Oblivion vanilla weapon
than if you give her enchanted weapons added by a mod.
she
thinks you're nude (or that she's nude)
If
you are wearing the Mythic Dawn robe, the Arena armor or the zero-value armor
provided by the Alternate start by ship-mod, Vilja will consider you as 'nude'.
This is because these items have 0 value. The 'cure' is to put on a ring, an
amulet or shoes that have a value of at least 1 Gold. (The same applies for any
clothing or armor you give her.)
she
won't use the beds or chairs
Like
any other companion, Vilja will only sleep in beds that have no owner assigned
to them, and she might not sit in chairs that aren't marked as
"persistent". If you tell her to take a nap and she refuses, it's not
her fault - there simply isn't a suitable bed at the location. She will then
revert to her daily schedule and do what she would normally have done at that
hour of the day.
she
walks into walls, tables, rocks, trees, etc.
Some
modder-made houses are companion-friendly, others aren't. If there are no
pathgrids, no persistent chairs and no beds without ownership, companions won't
behave very well. Thank you Korana for explaining all the important things
regarding this, and for always making your houses companion-friendly. A list of
companion-friendly houses can be found here.
she
doesn't seem to know what's happening related to some other mod
With
very few exceptions, Vilja is completely unaware of the content added by other
mods including the official downloadable content like Knights of the Nine.
She'll also have only limited knowledge of the Shivering Isles. This is all
because mods work like layers and one mod can't see the others.
she
won't wear the magic ring, amulet, or clothes I gave her
At
any moment she'll only agree to wear armor or normal clothing. It's very rare
that she chooses to wear some of each. If what looks like clothing acts like
protective armor, then it's armor. If an enchanted ring or amulet has a
combat-oriented enchantment it might only get equipped when she's wearing armor.
Rings in the game also come in left and right styles. While the player can wear
them on either hand, NPCs are bound by the ring's hand designation. So if you
want her to wear two, you'll need to find one of each type.
Dialog and Gameplay Manual for
Vilja version 4.0
Over time Vilja has grown so complex and her dialog has evolved so far that
even her creators can't keep track of all the features and how to access them.
There are many surprises tucked away in her dialog topics and we encourage you
to try them all, but even we sometimes need a guide to find our way through the
dialog maze. Go to the manual here.
Readme here.
You
are welcome to discuss and ask questions about my mods in my
forum.
PLEASE NOTE!
At Vilja's TES
Nexus downloadpage, you will find further screenshots as well as
some optional looks for her.
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- Vilja can make simple
potions for you-
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- Vilja has unique dialog and her own opinions that she
gladly shares -
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Download Companion Vilja ver 4.04
from TES.Nexus
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Download Companion Vilja ver 4 part 1
Download Companion Vilja ver 4.04 part 2
from Emma's Elder Scrolls Site
Please note that
you need to download both files in order for the mod to work!
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Download Companion Vilja ver 3.0
from TES
Alliance
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German version of Vilja
Download German Version of Companion Vilja 3.0.2
from TES.Nexus
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Vilja Customization Pack
by CDCooley
Works
with Vilja ver 3.01 and higher
The
add-ons and customizations built for version 3 will still work with
version 4.
Vilja
is a talkative young, blonde Nord from Solsthiem. Or is she?
Yes, she really is. Just listen to her and she'll make that very clear. But
some Oblivion players have their own vision for her and ever since the first
release of Companion Vilja people have been posting pictures of her with
altered hair, body, face, and even race.
Wiith version 2, Xtudo started creating alternate versions for himself and
others by modifying the main ESP. One disadvantage of creating a custom
version by editing the main ESP is that we continue to improve and expand on
the base Vilja mod all of the custom versions need to be recreated each time
even when we just make minor bug-fix releases.
This is a collection of the published alternate appearances with additional
instructions for how to further customize her yourself.
This set is built with a special master file so that the changes will work
with multiple versions of the mod without any additional
effort. So these will be usable with Vilja 3.1, 3.2, 3.3, and 3.4 and maybe
later versions as well.
Since
these changes really do only change her appearance, you will need the most
recent version of Companion Vilja.
Upgrading
a custom Vilja from ver 2 to ver 3-4
Vilja's
ability to lead the player in version 3 require some new AI-packages. Now
all of the customized Viljas need to be updated with the new packages.
If
you were using one of the pre-built custom versions, just replace the one
you have now with the new version from this customization pack.
If
you created your own custom version, you'll need to update the AI packages
for your version. New documentation for the exact steps needed is in the
Vilja_Customization_Instructions folder.
Please
also check the Optional downloads for Vilja at TES Nexus! New custom versions of Vilja are added regularly, and they are presented
with screenshots on her Nexus-page.
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Vilja
in Red Rose Manor - NOW VER 1.3
If you are running ver 1.0 of
this add-on you should upgrade in order to make Vilja's
"Cozy evening at home" topic work properly!
Requires:
Oblivion
Companion Vilja ver 3.0.1 or higher
Red Rose Manor ver 1.0 or higher
If you are using my
Red Rose Manor and have Companion Vilja
by me and CDCooley in tow, you might want to use this add-on. It
adds new dialog to Vilja - dialog that will only be available while
you are in Red Rose Manor or in the area right outside it - and it
also gives her a number of new things to do while you are staying in
the manor. Among other things, she will take up painting, and if you
let her paint ever so often, she will now and then actually complete
a new painting that she will be happy to decorate your home with
(not as many as in the Aleswell add-on, though, as there aren't many
places in the manor that I find suitable for the purpose). She will
also help out in the garden, bring you a bottle of beer, go shopping
and actually return home with some goods. And you can ask her to sit
down with you at one of the fireplaces or at the dinnertable. A
number of tasks she will also perform spontaneously, without you
having to ask her. These occations are based on random 100 and will
probably not happen every day.
She will also have additional chatter and comments related to the
manor, and if she is with you while you are doing the quest for the
manor, she will comment on this as well.
Vilja
in Lakeside Home - Ver 1.0
Requirements:
Oblivion
Companion Vilja ver 3.0.1 or higher
Lakeside Home ver 2.0 or higher
If you are using my Lakeside Home and have Companion Vilja by me and CDCooley in tow, you might want to use this add-on. It adds new dialog to Vilja - dialog that will only be available while you are in the neighborhood of Lakeside Home - and it also gives her a number of new things to do while you are staying in the cottage. Among other things, she will take up painting, and if you let her paint ever so often, she will now and then actually complete a new painting that she will be happy to decorate the cottage with. She will also swim in the pond, bring you a bottle of beer, take care of your garden, go shopping and actually return home with some goods. She will also from time to time surprise you by doing something unexpected, maybe bake you a loaf of bread...
Vilja
in Aleswell - NOW VER 1.4
If you are
running ver 1.1 of this add-on you should upgrade in order to make
Vilja's
"Cozy evening at home" topic work properly!
Requires:
Oblivion
Companion Vilja ver 3.0.1 or higher
Aleswell Cottage ver 2.0 or higher
If you are using my
Aleswell Cottage and have Companion Vilja by me and CDCooley in tow,
you might want to use this add-on.
It adds new dialog to Vilja - dialog that will only be available while
you are in Aleswell - and it also gives her a number of new things to
do while you are staying in the cottage.
Among other things, she will take up painting, and if you let her
paint ever so often,
she will now and then actually complete a new painting that she will
be happy to decorate the cottage with.
She will also help the local farmers, bring you a bottle of beer,
take care of your garden, go shopping and actually return home with
some goods.
Xtudo's noise reduction
for Vilja ver 3.0
This is an optional file, made by Xtudo, which
you can use if you are experiencing background noise in the original
Vilja-mod.
from
TES.Nexus
Alternate
looks for Bruse
by Xtudo
Xtudo has done it again
- after providing us all with alternate looks for Vilja,
he has now used the Vilja Customization pack to make five alternate
Bruses, all based on Alien Slof's horses.
Cool Hair for Vilja
An optional file with various hairstyles for Vilja, made with the Vilja
Customization package. See screenshot1
and screeshot2.
You need
Moonshadow Elf mod to
use this.
Download Cool Hair for Vilja
ver 3
from TES Nexus
Ren Hair for Vilja
An optional file with various hairstyles for Vilja, made with the Vilja Customization package. See
screenshot1
and screenshot2.
You need
Rens Beauty pack to use this.
Download Ren Hair for Vilja
from TES Nexus
An optional file with
various hairstyles for Vilja, made with the Vilja Customization
package. See screenshot.
You need the Babe
Hair mod to use this.
Play As Vilja
This race-esp and savegame allows you to play a char that looks exactly like Vilja. You don't need any race-fix, it's incorporated.
Download Play as Vilja
from TES Nexus
Vilja's
neck seam concealers
by Xtudo
With this mod you
can give Vilja a necklace that will hide the neck seam between the face
and the body-texture. Choose from three types of necklaces
from Luchiare's Neck Seam Concealer mod.
They are silver, gold and cooper chains, with our without heart
adornment.
When you activate the ESP file it'll instantly add the desired necklace
to Vilja's inventory.
The necklaces are set to use the tail slot and Vilja will autoequip them
via script.
So
you can use any vanilla or modded amulet (that use the dafult amulet
slot) without problems, also you can remove her neck seam concealer
necklace at any time.
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