REQUIRES BLOODMOON!
This adds a wolf to the game.
You'll find him outside of
Seyda Neen. If you take the main path from Seyda Neen to Peligad, a ways past
the siltstrider, you'll come to a fork in the road with a signpost that has
several directions on it. Take the path to Ebonheart (fork to the right if
leaving Seyda Neen). Go a short distance and you'll see a corpse with a note and
a wolf standing next to it (don't worry, he won't bite you).
You
are welcome to discuss and ask questions about my mods in my
forum.
VERSION 3.1:
Before Grumpy passed away on June 17th 2005, we had together decided that I should make an upgrade of our Wolf Companion Spot. The upgrade is now completed, and here you will find ver
3.1. As in previous versions, three esp-files are included - one will give you a black wolf, one a white wolf and one a red wolf. But, the wolves are not compatible - you have to choose one of the
esps.
- Emma
What's New in Ver 3.0-3.1?
Ver 3.0:
a) New warp system - based on the warping in Constance- and
Beryl mod. (My special thanks to CdCooley and Peter, who have helped me to optimize my layman creature-versions of Grumpy's scripts).
b) The command ring will now also make it possible for you to make Spot travel to you (teleport) if you have been separated. Just put it on your finger, and he will come to you, even if you are in Balmora and he in Seyda Neen (does NOT work in interiors or in Mournhold - if you want to use this utility in Mournhold, please follow the instructions in the Spot warpscript). You can still also get him back by talking to Eldafire in Seyda Neen.
c) Due to the many incompatibility issues with various clones of previous Spot, the dialog has been completely remade.
d) Fixed a missing dialog entry for health potions
e) Extended interaction with other npcs. All Children in
Morrowind, as well as certain other npcs (above all the MW_family,
Constance,
Laura, Lokken companions,
Lost Heir companions,
Witchgirl companions) will notice Spot and comment on him when he is in following mode.
Ver 3.1:
a) Added combat options in order to improve Spot's fighting style. You can now choose if you want him to always warp to you (which means he will also warp to you during combat), or if you want him not to warp when you have your weapon drawn or a spell readied (which can be a better options for those who fight with targeted spells or marksman weapons). Npc-companions are set up not to warp when they have their own weapon drawn or spell readied, but for obvious reasons, this won't work with a creature like Spot.
Download links:
French version available here
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VERSION 2.1:
This is the last version Grumpy and I did together, and the
one that has been the template for many other creature companions by other
authors. I decided to keep it online as well, as the scripts might be easier to
use, and, well... as the ID-names and dialog has been completely remade in ver
3.0, you should be able to have both a ver 3.1 and a ver 2.1 Spot in your game.
New in version 2.0-2.1:
Ver 2.0
a) Wolf companion Spot now has a "command ring" that will instantly warp him to the player and bring him out of combat mode. (Very useful if Spot get stuck at a stair, as wolves don't have any animation for climbing stairs. Also very useful if Spot remains in fighting mode after a combat and therefore refuses to follow you)
b) Three different looks - you can now choose if you want your wolf companion to be red, black or white. Three
esp-files have been included in the zip-file, one for each color (the esps are NOT compatible - you can only use one Spot at the time).
c) Spot has learnt a few new tricks. If you give him rat-meat, you can make him play dead, sit, lay down or howl.
d) Spot can now be ordered to stay outside each time you enter an interior.
e) an animation that were used when Spot was in wander mode has been removed, in order to prevent him from odd behaviour (not walking, just warping) when joining you again.
f) Tribunal dependancy has been removed.
Ver 2.1
g) The command ring will now be automatically added to your inventory if it isn't there (i.e. you can never lose it).
h) If you happen to lose track of your wolf companion, just go to Seyda Neen and talk to Eldafire (she's walking around in the center area) and she will know where you can find him.
Please read the readme-file for
further information.
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