As above but a bit bigger, relocated, and a few Tribunal pieces added
Updated version from 3.1 to 3.3... (not in the included
-Fix for the Caldera Mining Company guffaw...
-Fixed one light in the main room that was not placed correctly...
-Added companion share to the servants so you can dress to taste...
Hope you got a big puter, cause you'll need it for this!
Large interior that's had several changes since earlier versions.
New location: Due to several requests, it's been moved to the north side of
Balmora. Steps just to the right of the temple as you're facing it. I am absolutely, positvely sure that this will probably conflict with some other mod (if not now, then sooner or later :) ), but it's the best I could come up with and still keep it in the Balmora area. A bit more in-line with the interior now, also.
Two new areas: Now has a study with all books from the game that weren't too pricy, or skill books. Should be plenty of room for you to put your own
Revamped armory: Decided to make it functional this time instead of decorative. All diplayed stuff is gone. In it's place you'll find six useable armor mannequins, shelves, closets, chests, and tables to display your loot. Plenty of storage. I did get one request for mannequins that could display weapons. Sorry, these don't. Just
armor. Tried to keep the file size down as much as possible, so I made my own. They are useable, however. Just click on them to open their inventory. Just make sure you don't click on "dispose of corpse", or you'll loose them.
Larger pool area that's been revamped and opened up.
Used the larger "Vivec canton" doors on some of the entrances.
Now has REAL ceiling fans (thanks to Tribunal).
And one little special: Your own personal body guard (or any kind of guard for that matter). You'll find her outside the main entrance. Name is
Atheri, and she's pretty sturdy. Just click on her to open her dialog. Tell her to stay, follow, or teleport the both of you from anywhere on the map back to the
armory. Make sure she's always got her weapon put away (via dialog command) when not in combat, or she might get lost. You can also equip her as you see fit via the share option. If you think she's too much, and is spoiling the game for you, just leave her to guard the front door.
Adding another little plug-in that you can use called "MournholdTransport" if you want to take her to
Mournhold. It'll install in the data files folder when you unzip, just enable it on the splash screen if you want to use it. Gives the mage in
Ebonheart, and the mage in Mournhold the "travel" option (same as mage's travel service) instead of the way it's done (via script). Also alows you to travel with packrats, merc in
Couple of other things to know about Atheri:
You can put healing potions in her inventory, and she'll use them if she gets under 30 hp (unlikely), but don't give her more than one at a time, or she'll take them all at once.
Would also advise that you be careful about giving her other potions to carry (especially levitation), cause she'll use them. Same goes for scrolls.
She will not drown (water breathing ability).
Installation: Unzip to the "C" folder (sorry, old version of zip utility). All files should be in the correct directories if you've used the default location for the Morrowind install.
Following is a list of the files, and their correct folders:
C:\Program Files\Bethesda Softworks\Morrowind\Data Files\
C:\Program Files\Bethesda Softworks\Morrowind\Data Files\Meshes\b\
C:\Program Files\Bethesda Softworks\Morrowind\Data Files\Meshes\Bg\
C:\Program Files\Bethesda Softworks\Morrowind\Data Files\Meshes\f\
C:\Program Files\Bethesda Softworks\Morrowind\Data Files\Meshes\r\
C:\Program Files\Bethesda Softworks\Morrowind\Data Files\Meshes\x\
C:\Program Files\Bethesda Softworks\Morrowind\Data Files\Textures\
Make sure to enable the Asgard3.0.esp plug-in on the Morrowind splash screen.
Thanks to Rhedd and Ally for the excellent dark elf textures.
Thanks to LadyE for the butterflys and glass.
Comments or questions to: firstname.lastname@example.org
PS- This is a revised version from the original 3.0. We'll call it 3.0 1/2. Friend Emma (of
gf/bf/whitchgirl fame) found some dialog errors and corrected them for me. Thank you Emma!
Compatible with Domehome and Balmora Expansion
Please note! If you
want to use Asgard, Domehome and Balmora Expansion together, you'll
need to use the following
Asgard-Domehome-BE-fix (by TextureFreak)
Asgard-BE-fix (by TextureFreak)
Domehome-BE-fix (by Man In Zero G)
ring to get me back to Asgard without using other means of
travel. The ring will take you to Asgard main room, Armory,
Master Suite and Study. I would like to release the ring to the
community as a seperate mod,
(btw, that is how I set it up, just dependent on Asgard 3.3).