Grumpy's Mods
 

Asgard v2.0
This adds a large abode for use by the player in Balmora

Morrowind version


This is a very big interior. Nothing special. Just a place to call your own, but a very big place to call your own.

Running on a "highly tweaked" P3 1.3gig/GF3ti200 it does get a little choppy, so I make no guarantees of it's playability on your particular system.

Couple of things I wanted in here, but didn't get, so I faked it a little. Armor dummies have been revamped a little with a new script (thanks to Maboroshi Daikon for the tip). You could equip them as you see fit; that is if you could get to them ;).

Located next to the pawnbroker in Balmora, so make sure you aren't running any mods that place anything in that area (there are several). Other than that it shouldn't conflict with anything else.

It's free. No quests. No keys to find. Just walk right in, set up shop and enjoy.



Installation:

If you used the default location for your Morrowind installation, then unzip the "Asgard_V2.zip" file to "C" (root directory) and the .esp, .nif, and .tga files should be in the right places.

To install manually:

asgard.esp goes in c:\program files\Bethesda Softworks\Morrowind\Data Files

Four files go in c:\program files\Bethesda Softworks\Morrowind\Data Files\Meshes\f
glass_d256.nif
Furn_wood.nif
discase_1a.nif
Active_De_Bed_40_.nif

Three files go in c:\program files\Bethesda Softworks\Morrowind\Data Files\Meshes\r
Xp_but_small.kf
p_but_small.nif
Xp_but_small.nif

Four files go in c:\program files\Bethesda Softworks\Morrowind\Data Files\Textures
Tx_woods.tga
glass1.tga
Tx_fabric_de_dpblue_bed_double.tga
butterfly01.tga

Thanks to "LadyE" for her good work in the community and a few of her creations used in this mod (glass, diplay case and butterfly).

Again: Enjoy!

Grumpy

comments to: dot350@abelink.com

PS- I know there are cheats here, but you have to cheat to get to them, so what's the difference (no keys and no hidden passages if that's what you were thinking).



Download Asgard v2 - Morrowind version
from Great House Fliggerty

Download Asgard v2 - Morrowind version
from Elric Melnibone


Download Asgard v2 - Morrowind version
from Emma's Elder Scrolls Site


 

 


Asgard v3.3

As above but a bit bigger, relocated, and a few Tribunal pieces added
Tribunal version

Updated version from 3.1 to 3.3... (not in the included readme)
-Fix for the Caldera Mining Company guffaw...
-Fixed one light in the main room that was not placed correctly...
-Added companion share to the servants so you can dress to taste...


Hope you got a big puter, cause you'll need it for this!

Large interior that's had several changes since earlier versions.

New location: Due to several requests, it's been moved to the north side of Balmora. Steps just to the right of the temple as you're facing it. I am absolutely, positvely sure that this will probably conflict with some other mod (if not now, then sooner or later :) ), but it's the best I could come up with and still keep it in the Balmora area. A bit more in-line with the interior now, also.

Two new areas: Now has a study with all books from the game that weren't too pricy, or skill books. Should be plenty of room for you to put your own aquisitions.

Revamped armory: Decided to make it functional this time instead of decorative. All diplayed stuff is gone. In it's place you'll find six useable armor mannequins, shelves, closets, chests, and tables to display your loot. Plenty of storage. I did get one request for mannequins that could display weapons. Sorry, these don't. Just armor. Tried to keep the file size down as much as possible, so I made my own. They are useable, however. Just click on them to open their inventory. Just make sure you don't click on "dispose of corpse", or you'll loose them.

Larger pool area that's been revamped and opened up.

Used the larger "Vivec canton" doors on some of the entrances.

Now has REAL ceiling fans (thanks to Tribunal).

And one little special: Your own personal body guard (or any kind of guard for that matter). You'll find her outside the main entrance. Name is Atheri, and she's pretty sturdy. Just click on her to open her dialog. Tell her to stay, follow, or teleport the both of you from anywhere on the map back to the armory. Make sure she's always got her weapon put away (via dialog command) when not in combat, or she might get lost. You can also equip her as you see fit via the share option. If you think she's too much, and is spoiling the game for you, just leave her to guard the front door.

Adding another little plug-in that you can use called "MournholdTransport" if you want to take her to Mournhold. It'll install in the data files folder when you unzip, just enable it on the splash screen if you want to use it. Gives the mage in Ebonheart, and the mage in Mournhold the "travel" option (same as mage's travel service) instead of the way it's done (via script). Also alows you to travel with packrats, merc in Mournhold, etc..


Couple of other things to know about Atheri:

You can put healing potions in her inventory, and she'll use them if she gets under 30 hp (unlikely), but don't give her more than one at a time, or she'll take them all at once. 

Would also advise that you be careful about giving her other potions to carry (especially levitation), cause she'll use them. Same goes for scrolls.

She will not drown (water breathing ability).



Installation: Unzip to the "C" folder (sorry, old version of zip utility). All files should be in the correct directories if you've used the default location for the Morrowind install.

Following is a list of the files, and their correct folders:

C:\Program Files\Bethesda Softworks\Morrowind\Data Files\

Asgard3.0.esp
MournholdTransport.esp
Asgard_v3.txt

C:\Program Files\Bethesda Softworks\Morrowind\Data Files\Meshes\b\

B_N_Mannequin_M_Head_01.nif

C:\Program Files\Bethesda Softworks\Morrowind\Data Files\Meshes\Bg\

BG_B_N_DElf_Head02.NIF

C:\Program Files\Bethesda Softworks\Morrowind\Data Files\Meshes\f\

Active_De_Bed_40_.nif
glass_d64.NIF
Furn_wood.nif

C:\Program Files\Bethesda Softworks\Morrowind\Data Files\Meshes\r\

Xp_but_small.kf
Xp_but_small.nif
p_but_small.NIF

C:\Program Files\Bethesda Softworks\Morrowind\Data Files\Meshes\x\

big_rug.nif

C:\Program Files\Bethesda Softworks\Morrowind\Data Files\Textures\

Tx_woods.tga
Tx_wall_adobe_brown_32.tga
Tx_fabrix_de_dpblue_bed_double.tga
butterfly01.tga
TX_B_N_Mannequin_H01.bmp
1BG_B_N_DElf_Ears_01.DDS
1BG_B_N_DElf_Head02.DDS
1BG_B_N_DElf_Head02G.DDS

Make sure to enable the Asgard3.0.esp plug-in on the Morrowind splash screen.

Thanks to Rhedd and Ally for the excellent dark elf textures.
Thanks to LadyE for the butterflys and glass.

Enjoy!

Dennis

aka Grumpy

Comments or questions to: dot350@abelink.com

PS- This is a revised version from the original 3.0. We'll call it 3.0 1/2. Friend Emma (of gf/bf/whitchgirl fame) found some dialog errors and corrected them for me. Thank you Emma!

 


Download Asgard v3.3 - Tribunal version
from Great House Fliggerty

Download Asgard v3.3 - Tribunal version
from Elric Melnibone


Download Asgard v3.3 - Tribunal version
from Emma's Elder Scrolls Site


NEW - Compatible with Domehome and Balmora Expansion

 Domehome - compatibility patch by TextureFreak (dowload Asgard_Domehomefix.zip)

 Balmora Expansion - compatibility patch by TextureFreak (download Asgard_BE_fix.zip)

 

Please note! If you want to use Asgard, Domehome and Balmora Expansion together, you'll need to use the following patches:
Asgard-Domehome-BE-fix (by TextureFreak)
Asgard-BE-fix (by TextureFreak)
Domehome-BE-fix (by Man In Zero G)


Teleport-ring for Asgard
by Rundwulf

A ring to get me back to Asgard without using other means of travel. The ring will take you to Asgard main room, Armory, Master Suite and Study. I would like to release the ring to the community as a seperate mod,
(btw, that is how I set it up, just dependent on Asgard 3.3).