Companion Vilja ver 4.04
by Emma and CDCooley
featuring Zrenk Dungeon by Blockhead

with special dialog written for Vilja by Discworld author Terry Pratchett.

 

 
- Vilja has her own mission, story and goals but is happy to help you as well -

Character, story and voice by Emma
Scripts by CDCooley
Featuring Zrenk Dungeon by Blockhead
 

Quite a lot has happened since ver 1 of Companion Vilja was released in december 2009. She has grown really fast!

Now ver 4 is here, with several new features.

Before I start out on a description of the new version, I wish to express my sincere gratitude to a Great Grandmaster in storytelling, Discworld author Terry Pratchett. He has been travelling Cyrodiil with Vilja in tow since the first version of her was released, and he has not only been so kind and brain-stormed over her with me, but has also written more than 100 of the new chatter- and Thieves Guild-entries in ver 3 especially for Vilja. Several of her new features and topics originates from his thoughts on her. Many, many thanks!

 

"Technically, Vilja is just a companion. But that is sort of like saying a phoenix spouting fire and swooping down on a battlefield is just a bird. What separates Vilja from any other companion I have ever played - mod or part of an original RPG - is her fully-developed personality."

- RPGWatch review by Vox Clamant


Vilja means willpower

Vilja in Swedish means willpower, guts, determination. And that is something Vilja has got lots of!

When her sister was put in prison on bread and water for selling beauty creme with unexpected effects to the Vvardenfell nobility, Vilja instantly decided to help her. But things haven't turned out the way Vilja expected... She is now waiting for a friend of her sister in The Bloated Float at the Waterfront in the Imperial City . But, the days are passing, and the friend hasn't shown up. Meanwhile, her sister is suffering in prison.

Will you help Vilja? Will you let her come along with you in her search for ingredients for an antidote potion that might make it possible for her sister to help those unfortunate Dunmer ladies who used the beauty creme?

Vilja is a young Nord girl, born in Solstheim and living in Cyrodiil since... well, that she will explain to you, herself, when she knows you better!

She isn't the best fighter in the world (why would she then need your help?), nor the best marksman, and when it comes to spells, she starts with only waterwalking, teleporting and basic healing. But she will certainly change your lonely life in Cyrodiil, as she is talkative, curious and very unpredictable.

With multiple quest lines, unique abilities, and thousands of lines of dialog, Vilja should keep you entertained for many, many game-hours to come. But her dialog and features have evolved so far that even her creators can't keep track of it all. There are many surprises tucked away in her dialog topics and we encourage you to just try them all, but you will also want to read the Dialog and Gameplay Manual for Vilja version 4.

 


- Vilja is aware of your other companions and will interact with them as individuals -

New in version 4

Version History

Background

Although I - Emma - have made several companion mods for Morrowind, Vilja is my first companion mod for Oblivion. When I had played through the game for the second time in spring 2009, I started to feel lonely and looked around for companions similar to my Morrowind ones. After a lot of research, I found my favourite - Companion Neeshka by Rsdnt_Evle. After using her for a while, I couldn't resist starting out on my own companion. At first she was just a clone of Neeshka (which is why Vilja will also be found in the Bloated Float in the Waterfront). But as time passed, Vilja took her own path and Neeshka would today probably disagreeingly shake her head if I insisted that Vilja was a 'distant relative' of hers...

Vilja is in many ways similar to my Morrowind companions - she has her own story, her own personality, her own missions, and lots and lots of dialog. Vilja is also very much aware of what is going on around her. She will comment on your ongoing quests and actions, and sometimes your decisions will please her... or make her really angry. Read more below.

The most important difference between version 1 and the newer versions is that since version 2 we are now two people working together on Vilja. CDCooley, who I have previously worked together with on Morrowind projects, had fallen for Vilja's charms and offered to work on her scripts. This has meant a huge leap forward when it comes to functionality and general AI. All her original scripts are thoroughly reworked. The small, but annoying, glitches from version 1 are since long gone, and since version 2, Vilja is not only a hopefully nice company but also a well functioning companion that can be an asset rather than a burden in combat and other situations. On top of this, we have introduced interaction between companion mods - something that since long is standard for Morrowind companions. Quite a lot has happened since version 1 was released in December 2009.


- Now YOU can go adventuring with HER -

Version 1

 


- Exploring Cyrodiil side by side -

Version 2


- Vilja will comment frequently on the original Oblivion quests that you are doing together -

Version 3

 


- Vilja has her own horse, Bruse. In ver 3, she can ride also when you are walking -


Conflicts & Limitations

Vilja should work very well together with other mods. We have avoided adding things to the exterior game world and made minimal changes to other locations. Vilja is "Sensual walks-ready", which means she will automatically adapt the walking style that has been assigned for her in that mod. But we do know of some conflicts and have corrections for most of them.


- Fit for fight -

CONFLICTS

original, unpatched Oblivion
the quest won't start and she's not in the Bloated Float

The conflict here is with the unpatched game. Unless you are using a GOTY or Steam version of the game, you need to install the latest
official Oblivion patch (1.2.0416) and there are different versions depending on your language and whether you have Shivering Isles.

Cheydinhal Petshop
she's not finding any ingredients

Vilja won't find more than one ingredient per day and there's a day-counter to enforce that limit. This old mod affects a global that will prevent Vilja's day-counters from working (this is not unique for Vilja - the Petshop has the same effect on all mods with day-counters). We have no fix for this problem.

See You Sleep
she won't follow many any more, she just stands there then teleports to your side

The jail bedroll scripts will permanently ruin Vilja's AI-packages. But the problem scripts can be disabled in the latest version of See You Sleep and with the console command:
set P1DsleepJail to 0. If you are already seeing the AI problem, you'll need to completely uninstall and reinstall the Vilja mod.

Companion Share and Recruit (CSR) - Faction Recruitment Add-on
after you asked her to join you she doesn't have the features she should

Vilja is a member of the Fighters and Mages Guild, so if you choose the wrong topic the faction recruitment add-on will override her own companion features and turn her into a common henchman! Fortunately, Amgepo's DRC mod corrects that problem for Vilja and all other companions. It's available at
http://www.tesnexus.com/downloads/file.php?id=32473.

Persuasion Overhaul and other mods that add topics to all NPCs
some NPCs are switching between different voices

If mods add topics to all NPCs, Vilja and other NPCs from this mod might use the game-original voices (or voices provided by the other mod). It won't cause any real problem other than being annoying and immersion breaking. The Vilja mod can cause the same effect on companions from other mods in some cases, too.

FCOM, OOO, MMM, and other mods that add enemies with non-standard factions
enemies are attacking Vilja and practically ignoring you

Enemies from mods like these will attack Vilja far more often than they should. Some mods don't add enemies to the game's original enemy factions (and OOO actually removes all animals from those factions too) so our attempts to let enemies focus on the player instead of Vilja don't work. If you run OBSE, the enemies from OOO should behave better. You can also find an FCOM patch in the Optional Files section of the TESNexus downloads page to lessen the problem for MMM (and OOO if you don't use OBSE).

Open Cities and other city overhaul mods
some NPCs aren't where they should be

You might have trouble finding Heneri and her sister if you have mods that alter Cheydinhal and Bruma. Try looking the the Imperial Bridge in and Olav's Tap at various times of the day or talk with


- Vilja is very talkative, but you can tell her to shut up if you don't want to listen to her -


- She might have comments on your other companions' story lines -

LIMITATIONS

her lips move but she's not talking

Vilja is very talkative and will chat with you wherever you go. However, the lip-sync in Oblivion only works when you are facing the talking npc. This means that sometimes, her lip-movement will appear once you turn around and look at her, i.e. she will then appear to be talking but you won't be able to hear anything.

sometimes she doesn't use arrows

Vilja can fight both melee and ranged, but like every companion in Oblivion, she sometimes "forgets" to load her bow with arrows! The issue tends to be more apparent if you also have Shivering Isles installed. (If you are already using companions in Oblivion, you are probably familiar with this problem). We haven't found any way to 'fix' this, but she will start using arrows again after you have switched cells. She is also likely to start using arrows again if you use her summon spell to tell her first to switch to melee fighting and then back to ranged fighting. Vilja's fighting behaviour, especially when using a bow, will be a lot better if you let her use an unenchanted Oblivion vanilla weapon than if you give her enchanted weapons added by a mod.

she thinks you're nude (or that she's nude)

If you are wearing the Mythic Dawn robe, the Arena armor or the zero-value armor provided by the Alternate start by ship-mod, Vilja will consider you as 'nude'. This is because these items have 0 value. The 'cure' is to put on a ring, an amulet or shoes that have a value of at least 1 Gold. (The same applies for any clothing or armor you give her.)

she won't use the beds or chairs

Like any other companion, Vilja will only sleep in beds that have no owner assigned to them, and she might not sit in chairs that aren't marked as "persistent". If you tell her to take a nap and she refuses, it's not her fault - there simply isn't a suitable bed at the location. She will then revert to her daily schedule and do what she would normally have done at that hour of the day.

she walks into walls, tables, rocks, trees, etc.

Some modder-made houses are companion-friendly, others aren't. If there are no pathgrids, no persistent chairs and no beds without ownership, companions won't behave very well. Thank you Korana for explaining all the important things regarding this, and for always making your houses companion-friendly. A list of companion-friendly houses can be found here.

she doesn't seem to know what's happening related to some other mod

With very few exceptions, Vilja is completely unaware of the content added by other mods including the official downloadable content like Knights of the Nine. She'll also have only limited knowledge of the Shivering Isles. This is all because mods work like layers and one mod can't see the others.

she won't wear the magic ring, amulet, or clothes I gave her

At any moment she'll only agree to wear armor or normal clothing. It's very rare that she chooses to wear some of each. If what looks like clothing acts like protective armor, then it's armor. If an enchanted ring or amulet has a combat-oriented enchantment it might only get equipped when she's wearing armor. Rings in the game also come in left and right styles. While the player can wear them on either hand, NPCs are bound by the ring's hand designation. So if you want her to wear two, you'll need to find one of each type.

 

Dialog and Gameplay Manual for Vilja version 4.0

Over time Vilja has grown so complex and her dialog has evolved so far that even her creators can't keep track of all the features and how to access them. There are many surprises tucked away in her dialog topics and we encourage you to try them all, but even we sometimes need a guide to find our way through the dialog maze. Go to the manual here.

Readme here.

You are welcome to discuss and ask questions about my mods in my forum.

 

 

 

 

PLEASE NOTE! At Vilja's TES Nexus downloadpage, you will find further screenshots as well as some optional looks for her.

 

 


- Vilja can make simple potions for you-

 


- Vilja has unique dialog and her own opinions that she gladly shares -

 

Vilja trailer from YouTube by Dodger804

 

Aleswell cottage trailer by Taaplari (features Vilja)

 

Download links:
 


Download Companion Vilja ver 4.04
from TES.Nexus 



Download Companion Vilja ver 4 part 1

Download Companion Vilja ver 4.04 part 2
from Emma's Elder Scrolls Site

Please note that you need to download both files in order for the mod to work!


Download Companion Vilja ver 3.0
from TES
Alliance


German version of Vilja


Download German Version of Companion Vilja 3.0.2
from TES.Nexus


 

Vilja Customization Pack
by CDCooley

 

Works with Vilja ver 3.01 and higher

The add-ons and customizations built for version 3 will still work with version 4.

Vilja is a talkative young, blonde Nord from Solsthiem. Or is she?
Yes, she really is. Just listen to her and she'll make that very clear. But some Oblivion players have their own vision for her and ever since the first release of Companion Vilja people have been posting pictures of her with altered hair, body, face, and even race. 

Wiith version 2, Xtudo started creating alternate versions for himself and others by modifying the main ESP. One disadvantage of creating a custom version by editing the main ESP is that we continue to improve and expand on the base Vilja mod all of the custom versions need to be recreated each time even when we just make minor bug-fix releases. 

This is a collection of the published alternate appearances with additional instructions for how to further customize her yourself. 

This set is built with a special master file so that the changes will work with multiple versions of the mod without any additional
effort. So these will be usable with Vilja 3.1, 3.2, 3.3, and 3.4 and maybe later versions as well. 

Since these changes really do only change her appearance, you will need the most recent version of Companion Vilja. 

Upgrading a custom Vilja from ver 2 to ver 3-4

Vilja's ability to lead the player in version 3 require some new AI-packages. Now all of the customized Viljas need to be updated with the new packages. 

If you were using one of the pre-built custom versions, just replace the one you have now with the new version from this customization pack. 

If you created your own custom version, you'll need to update the AI packages for your version. New documentation for the exact steps needed is in the Vilja_Customization_Instructions folder.

 

Please also check the Optional downloads for Vilja at TES Nexus! New custom versions of Vilja are added regularly, and they are presented with screenshots on her Nexus-page.



 


Download Vilja Customization Pack

from Emma's Elder Scrolls Site


Download Vilja Customization Pack
from TES Nexus

 

 

Vilja in Red Rose Manor  - NOW VER 1.3 

If you are running ver 1.0 of this add-on you should upgrade in order to make Vilja's 
"Cozy evening at home" topic work properly!

Requires:
Oblivion
Companion Vilja ver 3.0.1 or higher
Red Rose Manor ver 1.0 or higher

 

If you are using my Red Rose Manor and have Companion Vilja by me and CDCooley in tow, you might want to use this add-on. It adds new dialog to Vilja - dialog that will only be available while you are in Red Rose Manor or in the area right outside it - and it also gives her a number of new things to do while you are staying in the manor. Among other things, she will take up painting, and if you let her paint ever so often, she will now and then actually complete a new painting that she will be happy to decorate your home with (not as many as in the Aleswell add-on, though, as there aren't many places in the manor that I find suitable for the purpose). She will also help out in the garden, bring you a bottle of beer, go shopping and actually return home with some goods. And you can ask her to sit down with you at one of the fireplaces or at the dinnertable. A number of tasks she will also perform spontaneously, without you having to ask her. These occations are based on random 100 and will probably not happen every day.
She will also have additional chatter and comments related to the manor, and if she is with you while you are doing the quest for the manor, she will comment on this as well.



Download Vilja in Red Rose Manor
from Emma's Elder Scrolls Site


Download Vilja in Red Rose Manor
from TES.Nexus


Vilja in Lakeside Home - Ver 1.0

Requirements: 
Oblivion 
Companion Vilja ver 3.0.1 or higher
Lakeside Home ver 2.0 or higher

If you are using my Lakeside Home and have Companion Vilja by me and CDCooley in tow, you might want to use this add-on. It adds new dialog to Vilja - dialog that will only be available while you are in the neighborhood of Lakeside Home - and it also gives her a number of new things to do while you are staying in the cottage. Among other things, she will take up painting, and if you let her paint ever so often, she will now and then actually complete a new painting that she will be happy to decorate the cottage with. She will also swim in the pond, bring you a bottle of beer, take care of your garden, go shopping and actually return home with some goods. She will also from time to time surprise you by doing something unexpected, maybe bake you a loaf of bread...


Download Vilja in Lakeside Home
from Emma's Elder Scrolls Site


Download Vilja in Lakeside Home
from TES.Nexus 


 

Vilja in Aleswell - NOW VER 1.4

If you are running ver 1.1 of this add-on you should upgrade in order to make Vilja's
"Cozy evening at home" topic work properly!

Requires:
Oblivion
Companion Vilja ver 3.0.1 or higher
Aleswell Cottage ver 2.0 or higher

If you are using my Aleswell Cottage and have Companion Vilja by me and CDCooley in tow, you might want to use this add-on.
It adds new dialog to Vilja - dialog that will only be available while you are in Aleswell - and it also gives her a number of new things to do while you are staying in the cottage.
Among other things, she will take up painting, and if you let her paint ever so often,
she will now and then actually complete a new painting that she will be happy to decorate the cottage with.
She will also help the local farmers, bring you a bottle of beer,
take care of your garden, go shopping and actually return home with some goods.


Download Vilja in Aleswell
from Emma's Elder Scrolls Site


Download Vilja in Aleswell
from TES.Nexus 


Xtudo's noise reduction for Vilja ver 3.0

This is an optional file, made by Xtudo, which you can use if you are experiencing background noise in the original Vilja-mod.

 
 from TES.Nexus


Alternate looks for Bruse
by Xtudo

Xtudo has done it again - after providing us all with alternate looks for Vilja,
he has now used the Vilja Customization pack to make five alternate Bruses, all based on Alien Slof's horses.

Note that you need to download Alien Slofs Oblivion horses mod for the meshes and textures.

Download links:


Cool Hair for Vilja

An optional file with various hairstyles for Vilja, made with the Vilja Customization package. See screenshot1 and screeshot2
You need Moonshadow Elf mod to use this.


Download Cool Hair for Vilja ver 3
from TES Nexus


Ren Hair for Vilja

An optional file with various hairstyles for Vilja, made with the Vilja Customization package. See screenshot1 and screenshot2
You need Rens Beauty pack to use this.


Download Ren Hair for Vilja
from TES Nexus


Babe hair for Vilja

An optional file with various hairstyles for Vilja, made with the Vilja Customization package. See screenshot
You need the Babe Hair mod to use this.

 
Download Babe Hair for Vilja
from TES Nexus


Corean hair for Vilja

An optional file with various hairstyles for Vilja, made with the Vilja Customization package. 
See screenshots Picture 1 , Picture 2
You need Lfact's Merged Custom Hairs for Vanialla races mod to use this..

 
Download Corean Hair for Vilja
from TES Nexus


Play As Vilja

This race-esp and savegame allows you to play a char that looks exactly like Vilja. You don't need any race-fix, it's incorporated.


Download Play as Vilja
from TES Nexus


Vilja's neck seam concealers
by Xtudo

With this mod you can give Vilja a necklace that will hide the neck seam between the face and the body-texture. Choose from three types of necklaces  from  Luchiare's Neck Seam Concealer mod.
They are silver, gold and cooper chains, with our without heart adornment.
When you activate the ESP file it'll instantly add the desired necklace to Vilja's inventory.
The necklaces are set to use the tail slot and Vilja will autoequip them via script.

 So you can use any vanilla or modded amulet (that use the dafult amulet slot) without problems, also you can remove her neck seam concealer necklace at any time.