At Eight Plates in Balmora, the
Blades' agents Buddy and Holly are waiting for you, ready to be your companions.
Buddy and Holly originally
belongs in my quest mod "Blades Quest: Prophecy of The Lost Heir". As
you have to be Nerevarine in order to play "Lost Heir", I decided to
make a separate companion mod with two of the Blades agents.
THIS MOD SHOULD NEVER BE
USED TOGETHER WITH "BLADES QUEST: PROPHECY OF THE LOST HEIR". RUNNING
THE MODS TOGETHER WILL DEFINITELY CAUSE INCOMPATIBILITY ISSUES.
You should be able to safely
use this mod until you decide to add "Lost Heir" instead. In order to
avoid problems when upgrading to "Lost Heir", I have changed the
ID-names as well as names of scripts an journals. However, the dialog is taken
from "Lost Heir", so if you try to run the mods together, this will
cause dialog errors. This is a pure companion mod - there are no quests
connected to Buddy and Holly, and you can not develope your friendship with
them. They will tell you some facts about themselves, but in order to get to
know them better, you will have to play "Lost Heir" instead.
The movement script is made by
The Other Felix, based on the original warping script by Grumpy.
are welcome to discuss and ask questions about my mods in my
Some of the features:
- Buddy & Holly will automatically switch from marksman to melee weapons if
engaged in close combat with an enemy. (If Holly has a really good marksman
weapon that she has chosen "on her own", she might not do so, as
marksmanship is one of her peak skills). This feature was introduced with
"Blades Quest: Prophecy Of The Lost Heir".
- Grumpy's original movement script has been further enhanced. Thanks to The
Other Felix is Buddy & Holly among other things able to fight during
- A number of combat options: You can a) order Buddy & Holly to stay out of
fight. b) order Buddy & Holly to cover up from a distance, using spells or
marksman weapon c) order them to use marksman weapons. (You don't have to remove
their other weapons in order to make them use marksman weapons)
- Buddy & Holly literally talks to you when in dialog mode
- Buddy & Holly don't like bribing. But you will find other ways to raise
their disposition towards you. Buy them a drink, give Holly a flower or help
Buddy find new ingredients to his botanic collection.
- Buddy & Holly will be able to communicate with you by telepathy (script by
The Other Felix).They also have an "emergency teleport ring" for
instant teleporting to Caius Cosades' house.
- Buddy & Holly will level with the player, but in different ways (Buddy is
stronger, Holly is weaker). They also have two "peak skills" each,
that will always be high and not influenced by the level of the player.
- Buddy & Holly will tell you about their current skills.
- The infamous Bethesda-bug that causes companion to take damage if passing
through a door with slowfall active has been resolved. Same goes for the bug
that causes companion to disappear if levitation is active when passing through
a door. (Please note: you do NOT have to use the "Companionfriendly doors
- Buddy's and Holly's swimming abilities have been improved.
- Buddy and Holly will automatically report if they are injured and need to heal
- The step-aside-function has been added.
- Both Buddy & Holly will dance with you.